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Why separate generator banks for the three different animation stages? So that the terminals don’t consolidate the input data as they would otherwise do, creating frames that simply sync up rather than animating properly. Here’s a link to a video that explains the whole concept in more depth: Video Tutorial For Creating Animated Billboards If the animation’s off, cut the power then reattach again and see if the animation looks right. Set the interval time to On for 1s and Off for 1s for each of the 2 frames.īecause there’s no way to tell the lights “turn on when the other lights turn off,” you’ll need to cut the power on one frame, then reattach it and check the animation. For the first frame, set up a new generator bank, then link it to a different terminal, which will link to the time interval switches, which will link to the light boxes that will be on for that frame.įor the second frame, do this process but only for the boxes that will remain on for that second frame.Īs you can see, all three types of light boxes will have their own power sources. 2) To have the game read loose files you need to change a line in the Fallout4.ini.
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The difficult part is setting up the parts that turn on and off with each frame. 1) - Extract the meshes folder to the fallout 4 data folder.
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How to create an animated billboard, step 5.
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